Tribal Brute- Standard - (Up close muscle/)
Digger- weak - pest (shockwave)
Goblin Grenadier - pest (as above)
Shaman- Weak (damage+ and ranged healing, .. plus the healing stays if pushed for one)
Shaman- Standard (same)
Chaos Mage - (nice range, Magic blast, and push for other goodies if need be)
Launcher- Standard (pierce)
Clutch Piper- Standard (forced march of 10, to keep the guys moving, and tough enough to bring up the rear as a bodyguard.
The pests I'm working on replacing with something... maybe a screeching terror or a banshee. Something cheap that can be a shockwave nuisance.
They managed to hassle a storm golem centered crew pretty well.