Raj KAJ (scottobear) wrote in mage_knight,
Raj KAJ
scottobear
mage_knight

winning armies of the night...

Werebear **
Werebear **
Ki Devil **
Grave Robber *
Troll Artillerist *
Troll Artillerist *
Mending Priestess **

200 points

The artillerists and the priestess remain in formation, while the other units are "free range."

The werebears are pushed once and the turn before engagement fly in the ki devil and shockwave EVERYBODY including the bears who go into full rage right before commencement. The trolls stand back and pick off stragglers and the Grave brings back bears ready to go.

Chaos Mage
Shaman **
Shaman **
Shaman *
Noble Archer ***
Noble Archer ***
Skeleton *
Skeleton *
Skeleton *
Grave Robber *

200 points

Chaos mage in base contact with all the shamen and you obtain the magic enhancement. This 4 to 9 clicks of damage with one shot. Have the skeletons for some good old cannon fodder and one of the royal archers in base contact with two of the shamen to get 3 clicks on two shots.
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